11:50, EEST
October 29, 2014
If I specify a state machine object in my model with transitions, causes, effects, etc., is the UA stack and SDK server automatically handling the state machine transitions?
In other words, if a client calls a HasCause referenced method, will the state then be adjusted and an HasEffect referenced event triggered?
Or do I have to program this still via SDK API in my server implementation manually?
What kind of does the SDK provide, except for accesing the state machine related node data?
Grt, Patrick
15:30, EEST
December 21, 2011
The current implementation does not define any functionality regarding these. If you define your own StateMachineType and generate code for it, you can then implement the custom functionality yourself. In fact, if you inherit from any standard type that defines methods (such as ProgramStateMachineType), you must implement all the methods yourself.
Most Users Ever Online: 518
Currently Online:
11 Guest(s)
Currently Browsing this Page:
1 Guest(s)
Top Posters:
hbrackel: 135
pramanj: 86
Francesco Zambon: 81
rocket science: 77
Ibrahim: 76
Sabari: 62
kapsl: 57
gjevremovic: 49
Xavier: 43
TimK: 41
Member Stats:
Guest Posters: 0
Members: 683
Moderators: 16
Admins: 1
Forum Stats:
Groups: 3
Forums: 15
Topics: 1467
Posts: 6261
Newest Members:
digitechroshni, LouieWreve, Kickbiche, karrimacvitie5, graciela2073, sagarchau, elviralangwell4, Donnavek, Eddiefauth, DonaldPoomaModerators: Jouni Aro: 1010, Otso Palonen: 32, Tuomas Hiltunen: 5, Pyry: 1, Petri: 0, Bjarne Boström: 983, Heikki Tahvanainen: 402, Jukka Asikainen: 1, moldzh08: 0, Jimmy Ni: 26, Teppo Uimonen: 21, Markus Johansson: 42, Niklas Nurminen: 0, Matti Siponen: 321, Lusetti: 0, Ari-Pekka Soikkeli: 5
Administrators: admin: 1